During the production of Watch_Dogs 2 I was a part of the art team at Ubisoft Toronto that was working on Silicon Valley landmarks for the game. I was tasked with the creation of the interiors for NUDLE complex. My main responsibilities during that time was: 3d modelling and UVW unwrapping of structural elements, materials assignment, in-engine level assembly and set dressing, bugs fixing. As with any other AAA title development, it's a collaborative team effort, so not everything in this level was done exclusively by me and I had a lot of fun working with many other talented artists, designers and directors.
Concept art:
https://www.artstation.com/artwork/oyW1L