Summary

Objective:

To work as a 3D Artist in an environment where I can efficiently use and further develop my artistic skills, be a creative and productive team member.

Skills

  • High-poly Modeling
  • Low-poly Modeling
  • Digital Sculpting
  • Texturing
  • Lighting
  • Drawing
  • Software Proficiency

    3ds Max
    3ds Max
    Maya
    Maya
    ZBrush
    ZBrush
    Photoshop
    Photoshop
    Quixel Suite
    Quixel Suite
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    xNormal
    xNormal
    Keyshot
    Keyshot

    Productions

    Experience

    3D Modelling Artist

    Ubisoft Toronto
    September 2015 - Present | Toronto, Canada

    Independent Contractor

    Klokwerks Digital Inc.
    October 2014 - April 2015 6 months | Toronto, Canada

    I was creating low poly vehicles for the mobile real-time augmented reality app

    3D Artist

    Contract and Freelance
    October 2014 - June 2015 8 months | Toronto, Canada

    Contributing 3D Artist

    RenderLife
    January 2013 - January 2013 | Toronto, Canada

    3D Modeller Intern

    Spongelab Interactive
    November 2011 - February 2012 3 months | Toronto, Canada